refactor mines multiplier logic to shared utility
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05b44be32e
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3 changed files with 41 additions and 61 deletions
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@ -16,6 +16,7 @@
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import { onMount, onDestroy } from 'svelte';
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import { ModeWatcher } from 'mode-watcher';
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import { fetchPortfolioSummary } from '$lib/stores/portfolio-data';
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import { calculateMinesMultiplier } from '$lib/utils';
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const GRID_SIZE = 5;
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const TOTAL_TILES = GRID_SIZE * GRID_SIZE;
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@ -59,14 +60,6 @@
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return (probability * 100).toFixed(2);
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}
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function calculateRawMultiplier(picks: number, mines: number): number {
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let probability = 1;
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for (let i = 0; i < picks; i++) {
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probability *= (TOTAL_TILES - mines - i) / (TOTAL_TILES - i);
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}
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return probability === 0 ? 1.0 : Math.max(1.0, 1 / probability);
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}
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function setBetAmount(amount: number) {
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const clamped = Math.min(amount, Math.min(balance, MAX_BET_AMOUNT));
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if (clamped >= 0) {
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@ -323,9 +316,7 @@
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<p class="text-muted-foreground mt-1 text-xs">
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You will get
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<span class="text-success font-semibold">
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{calculateRawMultiplier(isPlaying ? revealedTiles.length + 1 : 1, mineCount).toFixed(
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2
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)}x
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{calculateMinesMultiplier(isPlaying ? revealedTiles.length + 1 : 1, mineCount, betAmount).toFixed(2)}x
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</span>
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per tile, probability of winning:
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<span class="text-success font-semibold">
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@ -417,7 +408,7 @@
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<span>Next Tile:</span>
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<span>
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+{formatValue(
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betAmount * (calculateRawMultiplier(revealedTiles.length + 1, mineCount) - 1)
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betAmount * (calculateMinesMultiplier(revealedTiles.length + 1, mineCount, betAmount) - 1)
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)}
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</span>
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</div>
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@ -2,6 +2,7 @@ import { db } from '$lib/server/db';
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import { user } from '$lib/server/db/schema';
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import { eq } from 'drizzle-orm';
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import { redis } from '$lib/server/redis';
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import { calculateMinesMultiplier } from '$lib/utils';
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interface MinesSession {
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sessionToken: string;
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@ -111,53 +112,6 @@ export async function minesAutoCashout() {
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}
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}
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const getMaxPayout = (bet: number, picks: number, mines: number): number => {
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const MAX_PAYOUT = 2_000_000;
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const HIGH_BET_THRESHOLD = 50_000;
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const mineFactor = 1 + (mines / 25);
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const baseMultiplier = (1.4 + Math.pow(picks, 0.45)) * mineFactor;
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if (bet > HIGH_BET_THRESHOLD) {
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const betRatio = Math.pow(Math.min(1, (bet - HIGH_BET_THRESHOLD) / (MAX_PAYOUT - HIGH_BET_THRESHOLD)), 1);
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// Direct cap on multiplier for high bets
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const maxAllowedMultiplier = 1.05 + (picks * 0.1);
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const highBetMultiplier = Math.min(baseMultiplier, maxAllowedMultiplier) * (1 - (bet / MAX_PAYOUT) * 0.9);
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const betSizeFactor = Math.max(0.1, 1 - (bet / MAX_PAYOUT) * 0.9);
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const minMultiplier = (1.1 + (picks * 0.15 * betSizeFactor)) * mineFactor;
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const reducedMultiplier = highBetMultiplier - ((highBetMultiplier - minMultiplier) * betRatio);
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const payout = Math.min(bet * reducedMultiplier, MAX_PAYOUT);
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return payout;
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}
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const payout = Math.min(bet * baseMultiplier, MAX_PAYOUT);
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return payout;
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};
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export function calculateMultiplier(picks: number, mines: number, betAmount: number): number {
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const TOTAL_TILES = 25;
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const HOUSE_EDGE = 0.05;
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// Calculate probability of winning based on picks and mines
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let probability = 1;
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for (let i = 0; i < picks; i++) {
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probability *= (TOTAL_TILES - mines - i) / (TOTAL_TILES - i);
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}
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if (probability <= 0) return 1.0;
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// Calculate fair multiplier based on probability and house edge
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const fairMultiplier = (1 / probability) * (1 - HOUSE_EDGE);
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const rawPayout = fairMultiplier * betAmount;
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const maxPayout = getMaxPayout(betAmount, picks, mines);
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const cappedPayout = Math.min(rawPayout, maxPayout);
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const effectiveMultiplier = cappedPayout / betAmount;
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return Math.max(1.0, Number(effectiveMultiplier.toFixed(2)));
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}
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return calculateMinesMultiplier(picks, mines, betAmount);
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}
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@ -382,3 +382,38 @@ export function getPrestigeColor(level: number): string {
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export function getMaxPrestigeLevel(): number {
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return 5;
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}
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export function calculateMinesMultiplier(picks: number, mines: number, betAmount: number): number {
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const TOTAL_TILES = 25;
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const HOUSE_EDGE = 0.05;
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let probability = 1;
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for (let i = 0; i < picks; i++) {
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probability *= (TOTAL_TILES - mines - i) / (TOTAL_TILES - i);
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}
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if (probability <= 0) return 1.0;
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const fairMultiplier = (1 / probability) * (1 - HOUSE_EDGE);
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// Backend payout cap logic
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const MAX_PAYOUT = 2_000_000;
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const HIGH_BET_THRESHOLD = 50_000;
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const mineFactor = 1 + (mines / 25);
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const baseMultiplier = (1.4 + Math.pow(picks, 0.45)) * mineFactor;
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let maxPayout: number;
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if (betAmount > HIGH_BET_THRESHOLD) {
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const betRatio = Math.pow(Math.min(1, (betAmount - HIGH_BET_THRESHOLD) / (MAX_PAYOUT - HIGH_BET_THRESHOLD)), 1);
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const maxAllowedMultiplier = 1.05 + (picks * 0.1);
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const highBetMultiplier = Math.min(baseMultiplier, maxAllowedMultiplier) * (1 - (betAmount / MAX_PAYOUT) * 0.9);
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const betSizeFactor = Math.max(0.1, 1 - (betAmount / MAX_PAYOUT) * 0.9);
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const minMultiplier = (1.1 + (picks * 0.15 * betSizeFactor)) * mineFactor;
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const reducedMultiplier = highBetMultiplier - ((highBetMultiplier - minMultiplier) * betRatio);
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maxPayout = Math.min(betAmount * reducedMultiplier, MAX_PAYOUT);
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} else {
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maxPayout = Math.min(betAmount * baseMultiplier, MAX_PAYOUT);
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}
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const rawPayout = fairMultiplier * betAmount;
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const cappedPayout = Math.min(rawPayout, maxPayout);
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const effectiveMultiplier = cappedPayout / betAmount;
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return Math.max(1.0, Number(effectiveMultiplier.toFixed(2)));
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}
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