refactor mines multiplier logic to shared utility
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3 changed files with 41 additions and 61 deletions
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@ -382,3 +382,38 @@ export function getPrestigeColor(level: number): string {
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export function getMaxPrestigeLevel(): number {
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return 5;
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}
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export function calculateMinesMultiplier(picks: number, mines: number, betAmount: number): number {
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const TOTAL_TILES = 25;
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const HOUSE_EDGE = 0.05;
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let probability = 1;
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for (let i = 0; i < picks; i++) {
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probability *= (TOTAL_TILES - mines - i) / (TOTAL_TILES - i);
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}
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if (probability <= 0) return 1.0;
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const fairMultiplier = (1 / probability) * (1 - HOUSE_EDGE);
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// Backend payout cap logic
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const MAX_PAYOUT = 2_000_000;
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const HIGH_BET_THRESHOLD = 50_000;
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const mineFactor = 1 + (mines / 25);
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const baseMultiplier = (1.4 + Math.pow(picks, 0.45)) * mineFactor;
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let maxPayout: number;
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if (betAmount > HIGH_BET_THRESHOLD) {
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const betRatio = Math.pow(Math.min(1, (betAmount - HIGH_BET_THRESHOLD) / (MAX_PAYOUT - HIGH_BET_THRESHOLD)), 1);
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const maxAllowedMultiplier = 1.05 + (picks * 0.1);
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const highBetMultiplier = Math.min(baseMultiplier, maxAllowedMultiplier) * (1 - (betAmount / MAX_PAYOUT) * 0.9);
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const betSizeFactor = Math.max(0.1, 1 - (betAmount / MAX_PAYOUT) * 0.9);
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const minMultiplier = (1.1 + (picks * 0.15 * betSizeFactor)) * mineFactor;
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const reducedMultiplier = highBetMultiplier - ((highBetMultiplier - minMultiplier) * betRatio);
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maxPayout = Math.min(betAmount * reducedMultiplier, MAX_PAYOUT);
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} else {
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maxPayout = Math.min(betAmount * baseMultiplier, MAX_PAYOUT);
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}
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const rawPayout = fairMultiplier * betAmount;
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const cappedPayout = Math.min(rawPayout, maxPayout);
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const effectiveMultiplier = cappedPayout / betAmount;
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return Math.max(1.0, Number(effectiveMultiplier.toFixed(2)));
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}
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