fix input limits, use redis SCAN, move interval to hooks
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6e93a2905b
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a352314d42
4 changed files with 40 additions and 16 deletions
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@ -7,6 +7,7 @@ import { redirect, type Handle } from '@sveltejs/kit';
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import { db } from '$lib/server/db';
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import { user } from '$lib/server/db/schema';
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import { eq } from 'drizzle-orm';
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import { minesCleanupInactiveGames, minesAutoCashout } from '$lib/server/games/mines';
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async function initializeScheduler() {
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if (building) return;
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@ -49,10 +50,16 @@ async function initializeScheduler() {
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processAccountDeletions().catch(console.error);
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}, 5 * 60 * 1000);
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const minesCleanupInterval = setInterval(() => {
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minesCleanupInactiveGames().catch(console.error);
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minesAutoCashout().catch(console.error);
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}, 60 * 1000);
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// Cleanup on process exit
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const cleanup = async () => {
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clearInterval(renewInterval);
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clearInterval(schedulerInterval);
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clearInterval(minesCleanupInterval);
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const currentValue = await redis.get(lockKey);
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if (currentValue === lockValue) {
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await redis.del(lockKey);
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@ -19,10 +19,16 @@ interface MinesSession {
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const MINES_SESSION_PREFIX = 'mines:session:';
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export const getSessionKey = (token: string) => `${MINES_SESSION_PREFIX}${token}`;
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// Clean up old games every minute. (5 Minute system)
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setInterval(async () => {
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// --- Mines cleanup logic for scheduler ---
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export async function minesCleanupInactiveGames() {
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const now = Date.now();
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const keys = await redis.keys(`${MINES_SESSION_PREFIX}*`);
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const keys: string[] = [];
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let cursor = '0';
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do {
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const scanResult = await redis.scan(cursor, { MATCH: `${MINES_SESSION_PREFIX}*` });
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cursor = scanResult.cursor;
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keys.push(...scanResult.keys);
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} while (cursor !== '0');
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for (const key of keys) {
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const sessionRaw = await redis.get(key);
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if (!sessionRaw) continue;
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@ -54,11 +60,17 @@ setInterval(async () => {
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await redis.del(getSessionKey(game.sessionToken));
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}
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}
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}, 60000);
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}
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setInterval(async () => {
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export async function minesAutoCashout() {
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const now = Date.now();
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const keys = await redis.keys(`${MINES_SESSION_PREFIX}*`);
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const keys: string[] = [];
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let cursor = '0';
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do {
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const scanResult = await redis.scan(cursor, { MATCH: `${MINES_SESSION_PREFIX}*` });
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cursor = scanResult.cursor;
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keys.push(...scanResult.keys);
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} while (cursor !== '0');
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for (const key of keys) {
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const sessionRaw = await redis.get(key);
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if (!sessionRaw) continue;
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@ -97,13 +109,13 @@ setInterval(async () => {
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}
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}
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}
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}, 15000);
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}
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const getMaxPayout = (bet: number, picks: number, mines: number): number => {
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const MAX_PAYOUT = 2_000_000;
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const HIGH_BET_THRESHOLD = 50_000;
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const mineFactor = 1 + (mines / 25);
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const HIGH_BET_THRESHOLD = 50_000;
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const mineFactor = 1 + (mines / 25);
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const baseMultiplier = (1.4 + Math.pow(picks, 0.45)) * mineFactor;
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if (bet > HIGH_BET_THRESHOLD) {
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@ -112,15 +124,15 @@ const getMaxPayout = (bet: number, picks: number, mines: number): number => {
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// Direct cap on multiplier for high bets
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const maxAllowedMultiplier = 1.05 + (picks * 0.1);
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const highBetMultiplier = Math.min(baseMultiplier, maxAllowedMultiplier) * (1 - (bet / MAX_PAYOUT) * 0.9);
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const betSizeFactor = Math.max(0.1, 1 - (bet / MAX_PAYOUT) * 0.9);
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const betSizeFactor = Math.max(0.1, 1 - (bet / MAX_PAYOUT) * 0.9);
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const minMultiplier = (1.1 + (picks * 0.15 * betSizeFactor)) * mineFactor;
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const reducedMultiplier = highBetMultiplier - ((highBetMultiplier - minMultiplier) * betRatio);
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const payout = Math.min(bet * reducedMultiplier, MAX_PAYOUT);
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return payout;
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}
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const payout = Math.min(bet * baseMultiplier, MAX_PAYOUT);
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return payout;
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};
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@ -139,7 +151,7 @@ export function calculateMultiplier(picks: number, mines: number, betAmount: num
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// Calculate fair multiplier based on probability and house edge
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const fairMultiplier = (1 / probability) * (1 - HOUSE_EDGE);
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const rawPayout = fairMultiplier * betAmount;
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const maxPayout = getMaxPayout(betAmount, picks, mines);
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const cappedPayout = Math.min(rawPayout, maxPayout);
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@ -19,6 +19,11 @@ export const POST: RequestHandler = async ({ request }) => {
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try {
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const { sessionToken, tileIndex } = await request.json();
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if (!Number.isInteger(tileIndex) || tileIndex < 0 || tileIndex > 24) {
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return json({ error: 'Invalid tileIndex' }, { status: 400 });
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}
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const sessionRaw = await redis.get(getSessionKey(sessionToken));
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const game = sessionRaw ? JSON.parse(sessionRaw) : null;
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@ -20,7 +20,7 @@ export const POST: RequestHandler = async ({ request }) => {
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const { betAmount, mineCount } = await request.json();
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const userId = Number(session.user.id);
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if (!betAmount || !mineCount || mineCount < 3 || mineCount > 24) {
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if (!betAmount || betAmount <= 0 || !mineCount || mineCount < 3 || mineCount > 24) {
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return json({ error: 'Invalid bet amount or mine count' }, { status: 400 });
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}
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