Merge branch 'main' of https://github.com/MD1125/rugplay into pr/77

This commit is contained in:
Face 2025-06-24 12:31:22 +03:00
commit 789fc7cc69
43 changed files with 6943 additions and 153 deletions

View file

@ -42,8 +42,7 @@ export const auth = betterAuth({
s3ImageKey = await uploadProfilePicture(
profile.sub,
new Uint8Array(arrayBuffer),
blob.type,
blob.size
blob.type || 'image/jpeg'
);
}
} catch (error) {

View file

@ -31,7 +31,8 @@
Hammer,
BookOpen,
Info,
Bell
Bell,
Crown
} from 'lucide-svelte';
import { mode, setMode } from 'mode-watcher';
import type { HTMLAttributes } from 'svelte/elements';
@ -85,7 +86,7 @@
function handleModeToggle() {
setMode(mode.current === 'light' ? 'dark' : 'light');
setOpenMobile(false);
// Remove setOpenMobile(false) to keep menu open
}
function formatCurrency(value: number): string {
@ -152,6 +153,11 @@
showUserManual = true;
setOpenMobile(false);
}
function handlePrestigeClick() {
goto('/prestige');
setOpenMobile(false);
}
</script>
<SignInConfirmDialog bind:open={shouldSignIn} />
@ -195,22 +201,6 @@
</Sidebar.MenuButton>
</Sidebar.MenuItem>
{/each}
<Sidebar.MenuItem>
<Sidebar.MenuButton>
{#snippet child({ props }: { props: MenuButtonProps })}
<button onclick={handleModeToggle} {...props}>
{#if mode.current === 'light'}
<Moon class="h-5 w-5" />
<span>Dark Mode</span>
{:else}
<Sun class="h-5 w-5" />
<span>Light Mode</span>
{/if}
</button>
{/snippet}
</Sidebar.MenuButton>
</Sidebar.MenuItem>
</Sidebar.Menu>
</Sidebar.GroupContent>
</Sidebar.Group>
@ -421,6 +411,8 @@
</div>
</DropdownMenu.Label>
<DropdownMenu.Separator />
<!-- Profile & Settings Group -->
<DropdownMenu.Group>
<DropdownMenu.Item onclick={handleAccountClick}>
<User />
@ -430,10 +422,16 @@
<Settings />
Settings
</DropdownMenu.Item>
<DropdownMenu.Item onclick={handleUserManualClick}>
<BookOpen />
User Manual
<DropdownMenu.Item onclick={handlePrestigeClick}>
<Crown />
Prestige
</DropdownMenu.Item>
</DropdownMenu.Group>
<DropdownMenu.Separator />
<!-- Features Group -->
<DropdownMenu.Group>
<DropdownMenu.Item
onclick={() => {
showPromoCode = true;
@ -443,10 +441,24 @@
<Gift />
Promo code
</DropdownMenu.Item>
<DropdownMenu.Item onclick={handleUserManualClick}>
<BookOpen />
User Manual
</DropdownMenu.Item>
<DropdownMenu.Item onclick={handleModeToggle}>
{#if mode.current === 'light'}
<Moon />
Dark Mode
{:else}
<Sun />
Light Mode
{/if}
</DropdownMenu.Item>
</DropdownMenu.Group>
{#if $USER_DATA?.isAdmin}
<DropdownMenu.Separator />
<!-- Admin Group -->
<DropdownMenu.Group>
<DropdownMenu.Item
onclick={handleAdminClick}
@ -471,8 +483,11 @@
</DropdownMenu.Item>
</DropdownMenu.Group>
{/if}
<DropdownMenu.Separator />
<!-- Legal Group -->
<DropdownMenu.Group>
<DropdownMenu.Separator />
<DropdownMenu.Item onclick={handleTermsClick}>
<Scale />
Terms of Service
@ -482,7 +497,10 @@
Privacy Policy
</DropdownMenu.Item>
</DropdownMenu.Group>
<DropdownMenu.Separator />
<!-- Sign Out -->
<DropdownMenu.Item
onclick={() => {
signOut().then(() => {

View file

@ -1,7 +1,8 @@
<script lang="ts">
import type { UserProfile } from '$lib/types/user-profile';
import SilentBadge from './SilentBadge.svelte';
import { Hash, Hammer, Flame } from 'lucide-svelte';
import { Hash, Hammer, Flame, Star } from 'lucide-svelte';
import { getPrestigeName, getPrestigeColor } from '$lib/utils';
let {
user,
@ -14,14 +15,23 @@
} = $props();
let badgeClass = $derived(size === 'sm' ? 'text-xs' : '');
let prestigeName = $derived(user.prestigeLevel ? getPrestigeName(user.prestigeLevel) : null);
let prestigeColor = $derived(user.prestigeLevel ? getPrestigeColor(user.prestigeLevel) : 'text-gray-500');
</script>
<div class="flex items-center gap-1">
{#if showId}
<SilentBadge icon={Hash} class="text-muted-foreground {badgeClass}" text="#{user.id} to join" />
{/if}
{#if prestigeName}
<SilentBadge icon={Star} text={prestigeName} class="{prestigeColor} {badgeClass}" />
{/if}
{#if user.loginStreak && user.loginStreak > 1}
<SilentBadge icon={Flame} text="{user.loginStreak} day streak" class="text-orange-500 {badgeClass}" />
<SilentBadge
icon={Flame}
text="{user.loginStreak} day streak"
class="text-orange-500 {badgeClass}"
/>
{/if}
{#if user.isAdmin}
<SilentBadge icon={Hammer} text="Admin" class="text-primary {badgeClass}" />

View file

@ -314,8 +314,20 @@
}
}
onMount(() => {
onMount(async () => {
volumeSettings.load();
try {
const response = await fetch('/api/portfolio/summary');
if (!response.ok) {
throw new Error('Failed to fetch portfolio summary');
}
const data = await response.json();
balance = data.baseCurrencyBalance;
onBalanceUpdate?.(data.baseCurrencyBalance);
} catch (error) {
console.error('Failed to fetch balance:', error);
}
});
</script>

View file

@ -0,0 +1,480 @@
<script lang="ts">
import { Button } from '$lib/components/ui/button';
import { Input } from '$lib/components/ui/input';
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle
} from '$lib/components/ui/card';
import confetti from 'canvas-confetti';
import { toast } from 'svelte-sonner';
import { formatValue, playSound, showConfetti, showSchoolPrideCannons } from '$lib/utils';
import { volumeSettings } from '$lib/stores/volume-settings';
import { onMount } from 'svelte';
interface DiceResult {
won: boolean;
result: number;
newBalance: number;
payout: number;
amountWagered: number;
}
const MAX_BET_AMOUNT = 1000000;
const baseRotation = "rotate3d(1, 1, 0, 340deg)";
const faceRotations = {
1: { x: 0, y: 0 },
2: { x: 0, y: 90 },
3: { x: 90, y: 0 },
4: { x: -90, y: 0 },
5: { x: 0, y: -90 },
6: { x: 0, y: 180 }
};
const diceRotations = {
1: { x: 0, y: 0, z: 0 },
2: { x: 0, y: -90, z: 0 },
3: { x: -90, y: 0, z: 0 },
4: { x: 90, y: 0, z: 0 },
5: { x: 0, y: 90, z: 0 },
6: { x: 0, y: 180, z: 0 }
};
function getRandInt(from: number, to: number): number {
return Math.round(Math.random() * (to - from)) + from;
}
function getExtraSpin(spinFactor = 4) {
const extraSpinsX = spinFactor * 360;
const extraSpinsY = spinFactor * 360;
const extraSpinsZ = spinFactor * 360;
return {
x: extraSpinsX,
y: extraSpinsY,
z: extraSpinsZ
};
}
function getFaceRotation(face: number) {
return faceRotations[face as keyof typeof faceRotations];
}
function getFaceTransform(face: number): string {
const rotation = getFaceRotation(face);
return `${getRotate(rotation.x, rotation.y)} translateZ(50px)`;
}
function getDiceRotation(face: number, addExtraSpin = false, spinFactor = 4) {
let extraSpin = { x: 0, y: 0, z: 0 };
if (addExtraSpin) {
extraSpin = getExtraSpin(spinFactor);
}
const rotation = diceRotations[face as keyof typeof diceRotations];
return {
x: rotation.x + extraSpin.x,
y: rotation.y + extraSpin.y,
z: rotation.z + extraSpin.z
};
}
function getDiceTransform(face: number, addExtraSpin = false, spinFactor = 4): string {
const rotation = getDiceRotation(face, addExtraSpin, spinFactor);
return `${baseRotation} ${getRotate(rotation.x, rotation.y, rotation.z)}`;
}
function getRotate(x?: number, y?: number, z?: number) {
const rotateX = x !== undefined ? `rotateX(${x}deg)` : "";
const rotateY = y !== undefined ? `rotateY(${y}deg)` : "";
const rotateZ = z !== undefined ? `rotateZ(${z}deg)` : "";
return `${rotateX} ${rotateY} ${rotateZ}`;
}
let {
balance = $bindable(),
onBalanceUpdate
}: {
balance: number;
onBalanceUpdate?: (newBalance: number) => void;
} = $props();
let betAmount = $state(10);
let betAmountDisplay = $state('10');
let selectedNumber = $state(1);
let isRolling = $state(false);
let diceRotation = $state({ x: 0, y: 0 });
let lastResult = $state<DiceResult | null>(null);
let activeSoundTimeouts = $state<NodeJS.Timeout[]>([]);
let canBet = $derived(
betAmount > 0 && betAmount <= balance && betAmount <= MAX_BET_AMOUNT && !isRolling
);
function selectNumber(num: number) {
if (!isRolling) {
selectedNumber = num;
playSound('click');
}
}
function setBetAmount(amount: number) {
const clampedAmount = Math.min(amount, Math.min(balance, MAX_BET_AMOUNT));
if (clampedAmount >= 0) {
betAmount = clampedAmount;
betAmountDisplay = clampedAmount.toLocaleString();
}
}
function handleBetAmountInput(event: Event) {
const target = event.target as HTMLInputElement;
const value = target.value.replace(/,/g, '');
const numValue = parseFloat(value) || 0;
const clampedValue = Math.min(numValue, Math.min(balance, MAX_BET_AMOUNT));
betAmount = clampedValue;
betAmountDisplay = target.value;
}
function handleBetAmountBlur() {
betAmountDisplay = betAmount.toLocaleString();
}
async function rollDice() {
if (!canBet) return;
isRolling = true;
lastResult = null;
activeSoundTimeouts.forEach(clearTimeout);
activeSoundTimeouts = [];
const spinFactor = 20; // Increase / Decrease to make the Spin faster or slower
const animationDuration = 1500; // Duration of the Animation, keep it like thatif you haven't added your own sound in website\static\sound\dice.mp3
try {
const response = await fetch('/api/gambling/dice', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
selectedNumber,
amount: betAmount
})
});
if (!response.ok) {
const errorData = await response.json();
throw new Error(errorData.error || 'Failed to place bet');
}
const resultData: DiceResult = await response.json();
playSound('dice');
const diceElement = document.querySelector('.dice') as HTMLElement;
if (diceElement) {
diceElement.style.transition = 'none';
diceElement.style.transform = getDiceTransform(selectedNumber, false);
void diceElement.offsetHeight;
diceElement.style.transition = 'transform 1.5s cubic-bezier(0.1, 0.9, 0.1, 1)';
diceElement.style.transform = getDiceTransform(resultData.result, true, spinFactor);
}
await new Promise(resolve => setTimeout(resolve, animationDuration));
await new Promise(resolve => setTimeout(resolve, 200)); // Small delay to show the Result
balance = resultData.newBalance;
lastResult = resultData;
onBalanceUpdate?.(resultData.newBalance);
if (resultData.won) {
showConfetti(confetti);
showSchoolPrideCannons(confetti);
} else {
playSound('lose');
}
isRolling = false;
} catch (error) {
console.error('Dice roll error:', error);
toast.error('Roll failed', {
description: error instanceof Error ? error.message : 'Unknown error occurred'
});
isRolling = false;
activeSoundTimeouts.forEach(clearTimeout);
activeSoundTimeouts = [];
}
}
function getDotsForFace(face: number): number { // Could be made bigger, has no Point though Ig.
switch (face) {
case 1: return 1;
case 2: return 2;
case 3: return 3;
case 4: return 4;
case 5: return 5;
case 6: return 6;
default: return 0;
}
}
// Dynmaically fetch the correct balance.
onMount(async () => {
volumeSettings.load();
try {
const response = await fetch('/api/portfolio/summary');
if (!response.ok) {
throw new Error('Failed to fetch portfolio summary');
}
const data = await response.json();
balance = data.baseCurrencyBalance;
onBalanceUpdate?.(data.baseCurrencyBalance);
} catch (error) {
console.error('Failed to fetch balance:', error);
}
});
</script>
<Card>
<CardHeader>
<CardTitle>Dice</CardTitle>
<CardDescription>Choose a number and roll the dice to win 3x your bet!</CardDescription>
</CardHeader>
<CardContent>
<div class="grid grid-cols-1 gap-8 md:grid-cols-2">
<div class="flex flex-col space-y-4">
<div class="text-center">
<p class="text-muted-foreground text-sm">Balance</p>
<p class="text-2xl font-bold">{formatValue(balance)}</p>
</div>
<div class="flex-1 flex items-center justify-center">
<div class="dice-container">
<div class="dice">
{#each Array(6) as _, i}
<div class="face" style="transform: {getFaceTransform(i + 1)}">
<div class="dot-container">
{#each Array(getDotsForFace(i + 1)) as _}
<div class="dot"></div>
{/each}
</div>
</div>
{/each}
</div>
</div>
</div>
<div class="flex items-center justify-center text-center">
{#if lastResult && !isRolling}
<div class="bg-muted/50 w-full rounded-lg p-3">
{#if lastResult.won}
<p class="text-success font-semibold">WIN</p>
<p class="text-sm">
Won {formatValue(lastResult.payout)} on {lastResult.result}
</p>
{:else}
<p class="text-destructive font-semibold">LOSS</p>
<p class="text-sm">
Lost {formatValue(lastResult.amountWagered)} on {lastResult.result}
</p>
{/if}
</div>
{/if}
</div>
</div>
<div class="space-y-4">
<div>
<div class="mb-2 block text-sm font-medium">Choose Number</div>
<div class="grid grid-cols-3 gap-2">
{#each Array(6) as _, i}
<Button
variant={selectedNumber === i + 1 ? 'default' : 'outline'}
onclick={() => selectNumber(i + 1)}
disabled={isRolling}
class="h-16"
>
{i + 1}
</Button>
{/each}
</div>
</div>
<div>
<label for="bet-amount" class="mb-2 block text-sm font-medium">Bet Amount</label>
<Input
id="bet-amount"
type="text"
value={betAmountDisplay}
oninput={handleBetAmountInput}
onblur={handleBetAmountBlur}
disabled={isRolling}
placeholder="Enter bet amount"
/>
<p class="text-muted-foreground mt-1 text-xs">
Max bet: {MAX_BET_AMOUNT.toLocaleString()}
</p>
</div>
<div>
<div class="grid grid-cols-4 gap-2">
<Button
size="sm"
variant="outline"
onclick={() =>
setBetAmount(Math.floor(Math.min(balance || 0, MAX_BET_AMOUNT) * 0.25))}
disabled={isRolling}>25%</Button
>
<Button
size="sm"
variant="outline"
onclick={() => setBetAmount(Math.floor(Math.min(balance || 0, MAX_BET_AMOUNT) * 0.5))}
disabled={isRolling}>50%</Button
>
<Button
size="sm"
variant="outline"
onclick={() =>
setBetAmount(Math.floor(Math.min(balance || 0, MAX_BET_AMOUNT) * 0.75))}
disabled={isRolling}>75%</Button
>
<Button
size="sm"
variant="outline"
onclick={() => setBetAmount(Math.floor(Math.min(balance || 0, MAX_BET_AMOUNT)))}
disabled={isRolling}>Max</Button
>
</div>
</div>
<Button class="h-12 w-full text-lg" onclick={rollDice} disabled={!canBet}>
{isRolling ? 'Rolling...' : 'Roll'}
</Button>
</div>
</div>
</CardContent>
</Card>
<style>
.dice-container {
perspective: 1000px;
}
.dice {
width: 100px;
height: 100px;
transform-style: preserve-3d;
transform: rotate3d(0.9, 1, 0, 340deg);
transition: transform 4s cubic-bezier(0.1, 0.9, 0.1, 1);
}
.face {
position: absolute;
width: 100px;
height: 100px;
background: #fff;
border: 2px solid #363131;
box-sizing: border-box;
border-radius: 8px;
display: flex;
align-items: center;
justify-content: center;
backface-visibility: hidden;
}
.face:nth-child(1) { transform: translateZ(50px); }
.face:nth-child(2) { transform: rotateY(90deg) translateZ(50px); }
.face:nth-child(3) { transform: rotateX(90deg) translateZ(50px); }
.face:nth-child(4) { transform: rotateX(-90deg) translateZ(50px); }
.face:nth-child(5) { transform: rotateY(-90deg) translateZ(50px); }
.face:nth-child(6) { transform: rotateY(180deg) translateZ(50px); }
.dot-container {
width: 100%;
height: 100%;
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-template-rows: repeat(3, 1fr);
padding: 15%;
box-sizing: border-box;
gap: 10%;
}
.dot {
background: #363131;
border-radius: 50%;
width: 100%;
height: 100%;
}
.face:nth-child(1) .dot-container {
grid-template-areas:
". . ."
". dot ."
". . .";
}
.face:nth-child(1) .dot {
grid-area: dot;
}
.face:nth-child(2) .dot-container {
grid-template-areas:
"dot1 . ."
". . ."
". . dot2";
}
.face:nth-child(2) .dot:nth-child(1) { grid-area: dot1; }
.face:nth-child(2) .dot:nth-child(2) { grid-area: dot2; }
.face:nth-child(3) .dot-container {
grid-template-areas:
"dot1 . ."
". dot2 ."
". . dot3";
}
.face:nth-child(3) .dot:nth-child(1) { grid-area: dot1; }
.face:nth-child(3) .dot:nth-child(2) { grid-area: dot2; }
.face:nth-child(3) .dot:nth-child(3) { grid-area: dot3; }
.face:nth-child(4) .dot-container {
grid-template-areas:
"dot1 . dot2"
". . ."
"dot3 . dot4";
}
.face:nth-child(4) .dot:nth-child(1) { grid-area: dot1; }
.face:nth-child(4) .dot:nth-child(2) { grid-area: dot2; }
.face:nth-child(4) .dot:nth-child(3) { grid-area: dot3; }
.face:nth-child(4) .dot:nth-child(4) { grid-area: dot4; }
.face:nth-child(5) .dot-container {
grid-template-areas:
"dot1 . dot2"
". dot3 ."
"dot4 . dot5";
}
.face:nth-child(5) .dot:nth-child(1) { grid-area: dot1; }
.face:nth-child(5) .dot:nth-child(2) { grid-area: dot2; }
.face:nth-child(5) .dot:nth-child(3) { grid-area: dot3; }
.face:nth-child(5) .dot:nth-child(4) { grid-area: dot4; }
.face:nth-child(5) .dot:nth-child(5) { grid-area: dot5; }
.face:nth-child(6) .dot-container {
grid-template-areas:
"dot1 . dot2"
"dot3 . dot4"
"dot5 . dot6";
}
.face:nth-child(6) .dot:nth-child(1) { grid-area: dot1; }
.face:nth-child(6) .dot:nth-child(2) { grid-area: dot2; }
.face:nth-child(6) .dot:nth-child(3) { grid-area: dot3; }
.face:nth-child(6) .dot:nth-child(4) { grid-area: dot4; }
.face:nth-child(6) .dot:nth-child(5) { grid-area: dot5; }
.face:nth-child(6) .dot:nth-child(6) { grid-area: dot6; }
</style>

View file

@ -132,6 +132,7 @@
}
if (autoCashoutTimer >= AUTO_CASHOUT_TIME) {
isAutoCashout = true;
clearInterval(autoCashoutInterval);
cashOut();
}
}, 100);
@ -279,8 +280,21 @@
}
}
onMount(() => {
// Dynmaically fetch the correct balance.
onMount(async () => {
volumeSettings.load();
try {
const response = await fetch('/api/portfolio/summary');
if (!response.ok) {
throw new Error('Failed to fetch portfolio summary');
}
const data = await response.json();
balance = data.baseCurrencyBalance;
onBalanceUpdate?.(data.baseCurrencyBalance);
} catch (error) {
console.error('Failed to fetch balance:', error);
}
});
onDestroy(() => {
@ -313,7 +327,7 @@
<button
class="mine-tile"
class:revealed={revealedTiles.includes(index)}
class:mine={revealedTiles.includes(index) && minePositions.includes(index) && index === lastClickedTile}
class:mine={revealedTiles.includes(index) && minePositions.includes(index) && !clickedSafeTiles.includes(index)}
class:safe={revealedTiles.includes(index) && !minePositions.includes(index) && clickedSafeTiles.includes(index)}
class:light={document.documentElement.classList.contains('light')}
onclick={() => handleTileClick(index)}
@ -596,4 +610,4 @@
height: 32px;
object-fit: contain;
}
</style>
</style>

View file

@ -211,8 +211,21 @@
}
});
onMount(() => {
// Dynmaically fetch the correct balance.
onMount(async () => {
volumeSettings.load();
try {
const response = await fetch('/api/portfolio/summary');
if (!response.ok) {
throw new Error('Failed to fetch portfolio summary');
}
const data = await response.json();
balance = data.baseCurrencyBalance;
onBalanceUpdate?.(data.baseCurrencyBalance);
} catch (error) {
console.error('Failed to fetch balance:', error);
}
});
</script>

View file

@ -0,0 +1,150 @@
<script lang="ts">
import * as Card from '$lib/components/ui/card';
import { Skeleton } from '$lib/components/ui/skeleton';
import * as Avatar from '$lib/components/ui/avatar';
import { Star } from 'lucide-svelte';
</script>
<div class="grid grid-cols-1 gap-6 lg:grid-cols-3">
<!-- Main Content Column -->
<div class="flex flex-col lg:col-span-2">
<!-- How Card Skeleton -->
<Card.Root class="mb-6 gap-1">
<Card.Header class="pb-2">
<Card.Title class="text-base">How</Card.Title>
</Card.Header>
<Card.Content class="space-y-4">
<div class="grid grid-cols-1 gap-4 md:grid-cols-3">
{#each Array(3) as _, i}
<div class="flex gap-3">
<div
class="bg-primary/10 text-primary flex h-6 w-6 shrink-0 items-center justify-center rounded-full text-sm font-medium"
>
{i + 1}
</div>
<div class="flex-1 space-y-2">
<Skeleton class="h-4 w-24" />
<Skeleton class="h-3 w-full" />
<Skeleton class="h-3 w-3/4" />
</div>
</div>
{/each}
</div>
</Card.Content>
</Card.Root>
<!-- Progress Card Skeleton -->
<Card.Root class="flex flex-1 flex-col gap-1">
<Card.Header>
<Card.Title class="flex items-center gap-2">
<Star class="h-5 w-5" />
Progress
</Card.Title>
</Card.Header>
<Card.Content class="flex flex-1 flex-col space-y-6">
<!-- Progress Section -->
<div class="space-y-6">
<div class="space-y-2">
<div class="flex items-center justify-between text-sm">
<Skeleton class="h-4 w-32" />
<Skeleton class="h-4 w-12" />
</div>
<Skeleton class="h-2 w-full rounded-full" />
</div>
<!-- Financial Details Table Skeleton -->
<div class="overflow-hidden rounded-xl border">
<table class="w-full text-sm">
<tbody class="divide-y">
{#each Array(3) as _}
<tr>
<td class="px-3 py-2">
<Skeleton class="h-4 w-20" />
</td>
<td class="px-3 py-2 text-right">
<Skeleton class="ml-auto h-4 w-24" />
</td>
</tr>
{/each}
</tbody>
</table>
</div>
</div>
<Skeleton class="h-4 w-40" />
<!-- Prestige Button Skeleton -->
<Skeleton class="h-12 w-full rounded-lg" />
</Card.Content>
</Card.Root>
</div>
<!-- Right Column - Info -->
<div class="flex flex-col space-y-4">
<!-- Profile Preview Card Skeleton -->
<Card.Root class="flex-1 gap-1">
<Card.Header class="pb-2">
<Card.Title class="text-base">Preview</Card.Title>
</Card.Header>
<Card.Content class="space-y-4">
<!-- Current Profile -->
<div class="space-y-2">
<Skeleton class="h-3 w-12" />
<div class="flex items-center gap-3 rounded-lg border p-3">
<Avatar.Root class="h-10 w-10 shrink-0">
<Avatar.Fallback>
<Skeleton class="h-full w-full rounded-full" />
</Avatar.Fallback>
</Avatar.Root>
<div class="min-w-0 flex-1 space-y-1">
<div class="flex min-w-0 items-center gap-2">
<Skeleton class="h-4 w-20" />
<Skeleton class="h-4 w-16" />
</div>
<Skeleton class="h-3 w-16" />
</div>
</div>
</div>
<!-- Prestige Preview -->
<div class="space-y-2">
<Skeleton class="h-3 w-10" />
<div
class="flex items-center gap-3 rounded-lg border-2 border-yellow-500/30 bg-yellow-50/50 p-3 dark:bg-yellow-950/20"
>
<Avatar.Root class="h-10 w-10 shrink-0">
<Avatar.Fallback>
<Skeleton class="h-full w-full rounded-full" />
</Avatar.Fallback>
</Avatar.Root>
<div class="min-w-0 flex-1 space-y-1">
<div class="flex min-w-0 items-center gap-2">
<Skeleton class="h-4 w-20" />
<Skeleton class="h-4 w-20" />
</div>
<Skeleton class="h-3 w-16" />
</div>
</div>
</div>
</Card.Content>
</Card.Root>
<!-- All Prestige Levels Skeleton -->
<Card.Root class="flex-1 gap-1">
<Card.Header class="pb-2">
<Card.Title class="text-base">Levels</Card.Title>
</Card.Header>
<Card.Content class="space-y-1">
{#each Array(5) as _}
<div class="flex items-center justify-between py-1">
<div class="flex items-center gap-2">
<Skeleton class="h-4 w-4" />
<Skeleton class="h-4 w-20" />
</div>
<Skeleton class="h-3 w-16" />
</div>
{/each}
</Card.Content>
</Card.Root>
</div>
</div>

View file

@ -0,0 +1,7 @@
import Root from "./progress.svelte";
export {
Root,
//
Root as Progress,
};

View file

@ -0,0 +1,27 @@
<script lang="ts">
import { Progress as ProgressPrimitive } from "bits-ui";
import { cn, type WithoutChildrenOrChild } from "$lib/utils.js";
let {
ref = $bindable(null),
class: className,
max = 100,
value,
...restProps
}: WithoutChildrenOrChild<ProgressPrimitive.RootProps> = $props();
</script>
<ProgressPrimitive.Root
bind:ref
data-slot="progress"
class={cn("bg-primary/20 relative h-2 w-full overflow-hidden rounded-full", className)}
{value}
{max}
{...restProps}
>
<div
data-slot="progress-indicator"
class="bg-primary h-full w-full flex-1 transition-all"
style="transform: translateX(-{100 - (100 * (value ?? 0)) / (max ?? 1)}%)"
></div>
</ProgressPrimitive.Root>

View file

@ -31,7 +31,8 @@ export const user = pgTable("user", {
precision: 20,
scale: 8,
}).notNull().default("0.00000000"),
loginStreak: integer("login_streak").notNull().default(0)
loginStreak: integer("login_streak").notNull().default(0),
prestigeLevel: integer("prestige_level").default(0),
});
export const session = pgTable("session", {
@ -190,6 +191,7 @@ export const predictionQuestion = pgTable("prediction_question", {
creatorIdIdx: index("prediction_question_creator_id_idx").on(table.creatorId),
statusIdx: index("prediction_question_status_idx").on(table.status),
resolutionDateIdx: index("prediction_question_resolution_date_idx").on(table.resolutionDate),
statusResolutionIdx: index("prediction_question_status_resolution_idx").on(table.status, table.resolutionDate),
};
});

View file

@ -19,17 +19,13 @@ interface MinesSession {
export const activeGames = new Map<string, MinesSession>();
// Clean up old games every minute.
// Clean up old games every minute. (5 Minute system)
setInterval(async () => {
const now = Date.now();
for (const [token, game] of activeGames.entries()) {
// Delete games older than 5 minutes that are still there for some reason.
if (now - game.lastActivity > 5 * 60 * 1000) {
// If no tiles were revealed, refund the bet
if (game.revealedTiles.length === 0) {
try {
console.log(`Processing refund for inactive Mines game ${token} (User: ${game.userId}, Bet: ${game.betAmount})`);
try {
const [userData] = await db
.select({ baseCurrencyBalance: user.baseCurrencyBalance })
.from(user)
@ -48,29 +44,74 @@ setInterval(async () => {
})
.where(eq(user.id, game.userId));
console.log(`Successfully refunded ${game.betAmount} to user ${game.userId}. New balance: ${newBalance}`);
} catch (error) {
console.error(`Failed to refund inactive game ${token}:`, error);
}
} else {
console.log(`Cleaning up inactive game ${token} (User: ${game.userId}) - No refund needed as tiles were revealed`);
}
activeGames.delete(token);
}
}
}, 60000);
setInterval(async () => {
const now = Date.now();
for (const [token, game] of activeGames.entries()) {
if (game.status === 'active' && game.revealedTiles.length > 0 && now - game.lastActivity > 20000) {
try {
const [userData] = await db
.select({ baseCurrencyBalance: user.baseCurrencyBalance })
.from(user)
.where(eq(user.id, game.userId))
.for('update')
.limit(1);
const currentBalance = Number(userData.baseCurrencyBalance);
const payout = game.betAmount * game.currentMultiplier;
const roundedPayout = Math.round(payout * 100000000) / 100000000;
const newBalance = Math.round((currentBalance + roundedPayout) * 100000000) / 100000000;
await db
.update(user)
.set({
baseCurrencyBalance: newBalance.toFixed(8),
updatedAt: new Date()
})
.where(eq(user.id, game.userId));
activeGames.delete(token);
} catch (error) {
console.error(`Failed to auto cashout game ${token}:`, error);
}
}
}
}, 15000);
// Rig the game...
const getMaxPayout = (bet: number, picks: number): number => {
const absoluteCap = 5_000_000; // never pay above this. Yeah, its rigged. Live with that :)
const baseCap = 1.4; // 1.4x min multiplier, increase to, well, increase payouts
const growthRate = 0.45; // cap curve sensitivity
// Cap increases with number of successful reveals
const effectiveMultiplierCap = baseCap + Math.pow(picks, growthRate);
const payoutCap = bet * effectiveMultiplierCap;
return Math.min(payoutCap, absoluteCap);
const getMaxPayout = (bet: number, picks: number, mines: number): number => {
const MAX_PAYOUT = 2_000_000; // Maximum payout cap of 2 million to not make linker too rich
const HIGH_BET_THRESHOLD = 50_000;
const mineFactor = 1 + (mines / 25);
const baseMultiplier = (1.4 + Math.pow(picks, 0.45)) * mineFactor;
// For high bets, we stop linker from getting richer ¯\_(ツ)_/¯
if (bet > HIGH_BET_THRESHOLD) {
const betRatio = Math.pow(Math.min(1, (bet - HIGH_BET_THRESHOLD) / (MAX_PAYOUT - HIGH_BET_THRESHOLD)), 1);
// Direct cap on multiplier for high bets
const maxAllowedMultiplier = 1.05 + (picks * 0.1);
const highBetMultiplier = Math.min(baseMultiplier, maxAllowedMultiplier) * (1 - (bet / MAX_PAYOUT) * 0.9);
const betSizeFactor = Math.max(0.1, 1 - (bet / MAX_PAYOUT) * 0.9);
const minMultiplier = (1.1 + (picks * 0.15 * betSizeFactor)) * mineFactor;
const reducedMultiplier = highBetMultiplier - ((highBetMultiplier - minMultiplier) * betRatio);
const payout = Math.min(bet * reducedMultiplier, MAX_PAYOUT);
return payout;
}
const payout = Math.min(bet * baseMultiplier, MAX_PAYOUT);
return payout;
};
@ -78,6 +119,7 @@ export function calculateMultiplier(picks: number, mines: number, betAmount: num
const TOTAL_TILES = 25;
const HOUSE_EDGE = 0.05;
// Calculate probability of winning based on picks and mines
let probability = 1;
for (let i = 0; i < picks; i++) {
probability *= (TOTAL_TILES - mines - i) / (TOTAL_TILES - i);
@ -85,14 +127,15 @@ export function calculateMultiplier(picks: number, mines: number, betAmount: num
if (probability <= 0) return 1.0;
// Calculate fair multiplier based on probability and house edge
const fairMultiplier = (1 / probability) * (1 - HOUSE_EDGE);
const rawPayout = fairMultiplier * betAmount;
const maxPayout = getMaxPayout(betAmount, picks);
const maxPayout = getMaxPayout(betAmount, picks, mines);
const cappedPayout = Math.min(rawPayout, maxPayout);
const effectiveMultiplier = cappedPayout / betAmount;
return Math.max(1.0, effectiveMultiplier);
return Math.max(1.0, Number(effectiveMultiplier.toFixed(2)));
}

View file

@ -0,0 +1,39 @@
import sharp from 'sharp';
const MAX_SIZE = 128;
const WEBP_QUALITY = 50;
export interface ProcessedImage {
buffer: Buffer;
contentType: string;
size: number;
}
export async function processImage(
inputBuffer: Buffer,
): Promise<ProcessedImage> {
try {
const image = sharp(inputBuffer, { animated: true });
const processedBuffer = await image
.resize(MAX_SIZE, MAX_SIZE, {
fit: 'inside',
withoutEnlargement: true
})
.webp({
quality: WEBP_QUALITY,
effort: 6
})
.toBuffer();
return {
buffer: processedBuffer,
contentType: 'image/webp',
size: processedBuffer.length
};
} catch (error) {
console.error('Image processing failed:', error);
throw new Error('Failed to process image');
}
}

View file

@ -38,7 +38,91 @@ export async function resolveExpiredQuestions() {
);
if (resolution.confidence < 50) {
console.log(`Skipping question ${question.id} due to low confidence: ${resolution.confidence}`);
console.log(`Cancelling question ${question.id} due to low confidence: ${resolution.confidence}`);
await db.transaction(async (tx) => {
// Mark question as cancelled
await tx
.update(predictionQuestion)
.set({
status: 'CANCELLED',
resolvedAt: now,
})
.where(eq(predictionQuestion.id, question.id));
// Get all bets for this question
const bets = await tx
.select({
id: predictionBet.id,
userId: predictionBet.userId,
side: predictionBet.side,
amount: predictionBet.amount,
})
.from(predictionBet)
.where(and(
eq(predictionBet.questionId, question.id),
isNull(predictionBet.settledAt)
));
const notificationsToCreate: Array<{
userId: number;
amount: number;
}> = [];
// Refund all bets
for (const bet of bets) {
const refundAmount = Number(bet.amount);
// Mark bet as settled with full refund
await tx
.update(predictionBet)
.set({
actualWinnings: refundAmount.toFixed(8),
settledAt: now,
})
.where(eq(predictionBet.id, bet.id));
// Refund the user
if (bet.userId !== null) {
const [userData] = await tx
.select({ baseCurrencyBalance: user.baseCurrencyBalance })
.from(user)
.where(eq(user.id, bet.userId))
.limit(1);
if (userData) {
const newBalance = Number(userData.baseCurrencyBalance) + refundAmount;
await tx
.update(user)
.set({
baseCurrencyBalance: newBalance.toFixed(8),
updatedAt: now,
})
.where(eq(user.id, bet.userId));
}
notificationsToCreate.push({
userId: bet.userId,
amount: refundAmount
});
}
}
// Create refund notifications for all users who had bets
for (const notifData of notificationsToCreate) {
const { userId, amount } = notifData;
const title = 'Prediction skipped 🥀';
const message = `You received a full refund of ${formatValue(amount)} for "${question.question}". We recommend betting on more reliable predictions!`;
await createNotification(
userId.toString(),
'HOPIUM',
title,
message,
);
}
});
continue;
}
@ -139,7 +223,6 @@ export async function resolveExpiredQuestions() {
}
});
console.log(`Successfully resolved question ${question.id}: ${resolution.resolution ? 'YES' : 'NO'} (confidence: ${resolution.confidence}%)`);
} catch (error) {
console.error(`Failed to resolve question ${question.id}:`, error);
}

View file

@ -2,6 +2,7 @@ import { S3Client, GetObjectCommand, PutObjectCommand, DeleteObjectCommand } fro
import { getSignedUrl } from '@aws-sdk/s3-request-presigner';
import { PRIVATE_B2_KEY_ID, PRIVATE_B2_APP_KEY } from '$env/static/private';
import { PUBLIC_B2_BUCKET, PUBLIC_B2_ENDPOINT, PUBLIC_B2_REGION } from '$env/static/public';
import { processImage } from './image.js';
const s3Client = new S3Client({
endpoint: PUBLIC_B2_ENDPOINT,
@ -47,7 +48,6 @@ export async function uploadProfilePicture(
identifier: string, // Can be user ID or a unique ID from social provider
body: Uint8Array,
contentType: string,
contentLength?: number
): Promise<string> {
if (!contentType || !contentType.startsWith('image/')) {
throw new Error('Invalid file type. Only images are allowed.');
@ -58,17 +58,16 @@ export async function uploadProfilePicture(
throw new Error('Unsupported image format. Only JPEG, PNG, GIF, and WebP are allowed.');
}
let fileExtension = contentType.split('/')[1];
if (fileExtension === 'jpeg') fileExtension = 'jpg';
const key = `avatars/${identifier}.${fileExtension}`;
const processedImage = await processImage(Buffer.from(body));
const key = `avatars/${identifier}.webp`;
const command = new PutObjectCommand({
Bucket: PUBLIC_B2_BUCKET,
Key: key,
Body: body,
ContentType: contentType,
...(contentLength && { ContentLength: contentLength }),
Body: processedImage.buffer,
ContentType: processedImage.contentType,
ContentLength: processedImage.size,
});
await s3Client.send(command);
@ -79,7 +78,6 @@ export async function uploadCoinIcon(
coinSymbol: string,
body: Uint8Array,
contentType: string,
contentLength?: number
): Promise<string> {
if (!contentType || !contentType.startsWith('image/')) {
throw new Error('Invalid file type. Only images are allowed.');
@ -90,17 +88,16 @@ export async function uploadCoinIcon(
throw new Error('Unsupported image format. Only JPEG, PNG, GIF, and WebP are allowed.');
}
let fileExtension = contentType.split('/')[1];
if (fileExtension === 'jpeg') fileExtension = 'jpg';
const processedImage = await processImage(Buffer.from(body));
const key = `coins/${coinSymbol.toLowerCase()}.${fileExtension}`;
const key = `coins/${coinSymbol.toLowerCase()}.webp`;
const command = new PutObjectCommand({
Bucket: PUBLIC_B2_BUCKET,
Key: key,
Body: body,
ContentType: contentType,
...(contentLength && { ContentLength: contentLength }),
Body: processedImage.buffer,
ContentType: processedImage.contentType,
ContentLength: processedImage.size,
});
await s3Client.send(command);

View file

@ -16,6 +16,8 @@ export type User = {
volumeMaster: number;
volumeMuted: boolean;
prestigeLevel: number;
} | null;
export const USER_DATA = writable<User>(undefined);

View file

@ -9,6 +9,8 @@ export interface UserProfile {
isAdmin: boolean;
totalPortfolioValue: number;
loginStreak: number;
prestigeLevel: number | null;
}
export interface UserStats {

View file

@ -335,4 +335,50 @@ export const formatMarketCap = formatValue;
export function timeToLocal(originalTime: number): number {
const d = new Date(originalTime * 1000);
return Math.floor(Date.UTC(d.getFullYear(), d.getMonth(), d.getDate(), d.getHours(), d.getMinutes(), d.getSeconds(), d.getMilliseconds()) / 1000);
}
}
export const PRESTIGE_COSTS = {
1: 100_000,
2: 250_000,
3: 1_000_000,
4: 5_000_000,
5: 25_000_000
} as const;
export const PRESTIGE_NAMES = {
1: 'Prestige I',
2: 'Prestige II',
3: 'Prestige III',
4: 'Prestige IV',
5: 'Prestige V'
} as const;
export const PRESTIGE_COLORS = {
1: 'text-blue-500',
2: 'text-purple-500',
3: 'text-yellow-500',
4: 'text-orange-500',
5: 'text-red-500'
} as const;
export function getPrestigeName(level: number): string | null {
if (level <= 0) return null;
const clampedLevel = Math.min(level, 5) as keyof typeof PRESTIGE_NAMES;
return PRESTIGE_NAMES[clampedLevel];
}
export function getPrestigeCost(level: number): number | null {
if (level <= 0) return null;
const clampedLevel = Math.min(level, 5) as keyof typeof PRESTIGE_COSTS;
return PRESTIGE_COSTS[clampedLevel];
}
export function getPrestigeColor(level: number): string {
if (level <= 0) return 'text-gray-500';
const clampedLevel = Math.min(level, 5) as keyof typeof PRESTIGE_COLORS;
return PRESTIGE_COLORS[clampedLevel];
}
export function getMaxPrestigeLevel(): number {
return 5;
}