Added Dice Game, Fixed Mines & Balance Display on all Gambling Games

This update includes the following changes and improvements:

-  **Mines Game**
  - Added safety guards to prevent the edge-case failures that happend before.
  - Replaced the mine amount selector input with `+` and `–` buttons based on the suggestion.

- 🎲 **Dice Game**
  - Integrated a new Dice game based on [this CodePen implementation](https://codepen.io/oradler/pen/zxxdqKe).
  - Included a sound effect for dice rolls to enhance user interaction. ( No Copyright Issues there )
This commit is contained in:
MD1125 2025-06-15 20:50:55 +02:00
parent 11197d1382
commit 39991cb6c3
12 changed files with 780 additions and 67 deletions

View file

@ -131,6 +131,7 @@
}
if (autoCashoutTimer >= AUTO_CASHOUT_TIME) {
isAutoCashout = true;
clearInterval(autoCashoutInterval);
cashOut();
}
}, 100);
@ -227,6 +228,12 @@
hasRevealedTile = false;
isAutoCashout = false;
resetAutoCashoutTimer();
// Prevents the Tiles getting revealed when you Abort your bet.
if (!result.isAbort) {
revealedTiles = [...Array(TOTAL_TILES).keys()];
minePositions = result.minePositions;
}
} catch (error) {
console.error('Cashout error:', error);
toast.error('Failed to cash out', {
@ -276,8 +283,21 @@
}
}
onMount(() => {
// Dynmaically fetch the correct balance.
onMount(async () => {
volumeSettings.load();
try {
const response = await fetch('/api/portfolio/summary');
if (!response.ok) {
throw new Error('Failed to fetch portfolio summary');
}
const data = await response.json();
balance = data.baseCurrencyBalance;
onBalanceUpdate?.(data.baseCurrencyBalance);
} catch (error) {
console.error('Failed to fetch balance:', error);
}
});
onDestroy(() => {
@ -359,7 +379,7 @@
<button
class="mine-tile"
class:revealed={revealedTiles.includes(index)}
class:mine={revealedTiles.includes(index) && minePositions.includes(index) && index === lastClickedTile}
class:mine={revealedTiles.includes(index) && minePositions.includes(index) && !clickedSafeTiles.includes(index)}
class:safe={revealedTiles.includes(index) && !minePositions.includes(index) && clickedSafeTiles.includes(index)}
class:light={document.documentElement.classList.contains('light')}
onclick={() => handleTileClick(index)}
@ -388,26 +408,33 @@
<!-- Right Side: Controls Things -->
<div class="space-y-4">
<!-- Mine Count Selector -->
<div>
<label for="mine-count" class="block text-sm font-medium mb-2">Number of Mines</label>
<div id="mine-count">
<Select
type="single"
value={mineCount.toString()}
onValueChange={(value: string) => (mineCount = parseInt(value))}
disabled={isPlaying}
>
<SelectTrigger>
<span>{mineCount} Mines</span>
</SelectTrigger>
<SelectContent>
{#each Array(22) as _, i}
<SelectItem value={(i + MIN_MINES).toString()}>{i + MIN_MINES} Mines</SelectItem>
{/each}
</SelectContent>
</Select>
</div>
</div>
<div>
<label for="mine-count" class="block text-sm font-medium mb-2">Number of Mines</label>
<div id="mine-count" class="flex items-center gap-2">
<div class="flex gap-1 items-center">
<Button
size="sm"
variant="outline"
class="w-8 h-8 px-2 flex items-center justify-center"
onclick={() => mineCount = Math.max(MIN_MINES, mineCount - 1)}
disabled={isPlaying || mineCount <= MIN_MINES}
>
-
</Button>
<div class="text-center font-medium">{mineCount}</div>
<Button
size="sm"
variant="outline"
class="w-8 h-8 px-2 flex items-center justify-center"
onclick={() => mineCount = Math.min(24, mineCount + 1)}
disabled={isPlaying || mineCount >= 24}
>
+
</Button>
<p>Mines</p>
</div>
</div>
</div>
<!-- Bet Amount -->
<div>
@ -611,4 +638,4 @@
height: 32px;
object-fit: contain;
}
</style>
</style>