Merge pull request #77 from MD1125/main

Add Mines Gambling Game to Rugplay
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Face 2025-06-24 13:10:47 +03:00 committed by GitHub
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13 changed files with 1563 additions and 12 deletions

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import { db } from '$lib/server/db';
import { user } from '$lib/server/db/schema';
import { eq } from 'drizzle-orm';
import { redis } from '$lib/server/redis';
interface MinesSession {
sessionToken: string;
betAmount: number;
mineCount: number;
minePositions: number[];
revealedTiles: number[];
startTime: number;
currentMultiplier: number;
status: 'active' | 'won' | 'lost';
lastActivity: number;
userId: number;
}
const MINES_SESSION_PREFIX = 'mines:session:';
export const getSessionKey = (token: string) => `${MINES_SESSION_PREFIX}${token}`;
// --- Mines cleanup logic for scheduler ---
export async function minesCleanupInactiveGames() {
const now = Date.now();
const keys: string[] = [];
let cursor = '0';
do {
const scanResult = await redis.scan(cursor, { MATCH: `${MINES_SESSION_PREFIX}*` });
cursor = scanResult.cursor;
keys.push(...scanResult.keys);
} while (cursor !== '0');
for (const key of keys) {
const sessionRaw = await redis.get(key);
if (!sessionRaw) continue;
const game = JSON.parse(sessionRaw) as MinesSession;
if (now - game.lastActivity > 5 * 60 * 1000) {
if (game.revealedTiles.length === 0) {
try {
const [userData] = await db
.select({ baseCurrencyBalance: user.baseCurrencyBalance })
.from(user)
.where(eq(user.id, game.userId))
.for('update')
.limit(1);
const currentBalance = Number(userData.baseCurrencyBalance);
const newBalance = Math.round((currentBalance + game.betAmount) * 100000000) / 100000000;
await db
.update(user)
.set({
baseCurrencyBalance: newBalance.toFixed(8),
updatedAt: new Date()
})
.where(eq(user.id, game.userId));
} catch (error) {
console.error(`Failed to refund inactive game ${game.sessionToken}:`, error);
}
}
await redis.del(getSessionKey(game.sessionToken));
}
}
}
export async function minesAutoCashout() {
const now = Date.now();
const keys: string[] = [];
let cursor = '0';
do {
const scanResult = await redis.scan(cursor, { MATCH: `${MINES_SESSION_PREFIX}*` });
cursor = scanResult.cursor;
keys.push(...scanResult.keys);
} while (cursor !== '0');
for (const key of keys) {
const sessionRaw = await redis.get(key);
if (!sessionRaw) continue;
const game = JSON.parse(sessionRaw) as MinesSession;
if (
game.status === 'active' &&
game.revealedTiles.length > 0 &&
now - game.lastActivity > 20000 &&
!game.revealedTiles.some(idx => game.minePositions.includes(idx))
) {
try {
const [userData] = await db
.select({ baseCurrencyBalance: user.baseCurrencyBalance })
.from(user)
.where(eq(user.id, game.userId))
.for('update')
.limit(1);
const currentBalance = Number(userData.baseCurrencyBalance);
const payout = game.betAmount * game.currentMultiplier;
const roundedPayout = Math.round(payout * 100000000) / 100000000;
const newBalance = Math.round((currentBalance + roundedPayout) * 100000000) / 100000000;
await db
.update(user)
.set({
baseCurrencyBalance: newBalance.toFixed(8),
updatedAt: new Date()
})
.where(eq(user.id, game.userId));
await redis.del(getSessionKey(game.sessionToken));
} catch (error) {
console.error(`Failed to auto cashout game ${game.sessionToken}:`, error);
}
}
}
}
const getMaxPayout = (bet: number, picks: number, mines: number): number => {
const MAX_PAYOUT = 2_000_000;
const HIGH_BET_THRESHOLD = 50_000;
const mineFactor = 1 + (mines / 25);
const baseMultiplier = (1.4 + Math.pow(picks, 0.45)) * mineFactor;
if (bet > HIGH_BET_THRESHOLD) {
const betRatio = Math.pow(Math.min(1, (bet - HIGH_BET_THRESHOLD) / (MAX_PAYOUT - HIGH_BET_THRESHOLD)), 1);
// Direct cap on multiplier for high bets
const maxAllowedMultiplier = 1.05 + (picks * 0.1);
const highBetMultiplier = Math.min(baseMultiplier, maxAllowedMultiplier) * (1 - (bet / MAX_PAYOUT) * 0.9);
const betSizeFactor = Math.max(0.1, 1 - (bet / MAX_PAYOUT) * 0.9);
const minMultiplier = (1.1 + (picks * 0.15 * betSizeFactor)) * mineFactor;
const reducedMultiplier = highBetMultiplier - ((highBetMultiplier - minMultiplier) * betRatio);
const payout = Math.min(bet * reducedMultiplier, MAX_PAYOUT);
return payout;
}
const payout = Math.min(bet * baseMultiplier, MAX_PAYOUT);
return payout;
};
export function calculateMultiplier(picks: number, mines: number, betAmount: number): number {
const TOTAL_TILES = 25;
const HOUSE_EDGE = 0.05;
// Calculate probability of winning based on picks and mines
let probability = 1;
for (let i = 0; i < picks; i++) {
probability *= (TOTAL_TILES - mines - i) / (TOTAL_TILES - i);
}
if (probability <= 0) return 1.0;
// Calculate fair multiplier based on probability and house edge
const fairMultiplier = (1 / probability) * (1 - HOUSE_EDGE);
const rawPayout = fairMultiplier * betAmount;
const maxPayout = getMaxPayout(betAmount, picks, mines);
const cappedPayout = Math.min(rawPayout, maxPayout);
const effectiveMultiplier = cappedPayout / betAmount;
return Math.max(1.0, Number(effectiveMultiplier.toFixed(2)));
}